Dashboard
Server-wide statistics and latest activity.
Top killers
Top active winners
Top nations
Top maps
Latest matches
| ID | Date | Map | Winner | Humans | Active |
|---|
Kills
Players
Combat, GunGame, archive coverage and match-derived performance.
| Rank | Player | Steam2 | SteamID64 | Country | Kills | Deaths | K/D | HS | HS% | Damage | Shots | Hits | Acc. | TK | Wins | Active wins | Matches | Coverage |
|---|
Player rankings
Top 10s, percentiles, efficiency and comparison views.
Kills vs GunGame wins
Accuracy vs headshot rate
Nation Wars
Aggregate country statistics, leaders and server share. Country-vs-country is presented as shared match presence only.
| Rank | Nation | Players | Kills | Deaths | K/D | HS | HS% | Wins | Active wins | Kills/player | Wins/player | Active/player | Kill share |
|---|
Players by country
Country pair appearances
Maps
Popularity, match activity quality, winner diversity and player leaders.
| Rank | Map | Loads | Load share | Recorded matches | Active matches | Active% | Unique humans | Avg humans | Bot-only% | Leader |
|---|
Top map loads
Human activity by map
Map diversity & lifecycle
Winner variety, international reach, balanced maps and long-gap revivals.
Match browser
Search, filter and inspect every recorded match.
| ID | Date/time | Current map | Next map | Winner | Loser | Players | Humans | Bots | Active |
|---|
Interesting Matches
Standout matches by human population, combined performance, close finishes, international mix, lobby balance, experience and map revivals. Click any entry for full match details.
Server Trends
Daily population, active-match quality, map variety and new-versus-returning players for the loaded archive month.
Average humans & active matches
Unique players, maps & countries
New vs returning players
Recorded matches by day
Player Compare
Compare up to four players using combat stats, recorded match performance, recent form and map coverage.
Combat comparison
Archive performance
Head-to-Head
Select any two archive players to inspect meetings, teams, wins, shared maps and average scores.
Shared-map meetings
Recent meetings
Form & Specialization
Recent form, consistency, map versatility and players whose performance changes most strongly by map.
Map Insights
International reach, winner diversity, population quality, revivals and time-of-day patterns.
Rotation History
Recorded map transitions, rotation gaps, dormant/revived maps and recent chronological map flow.
Common previous maps
Common next maps
Recorded transition matches
Choose both sequence maps above to show every recorded current → next transition.
Most common transitions
Longest rotation gaps
Recent rotation flow
Map Compare
Compare two maps across usage, population, winner diversity, lifecycle and prime-time behavior.
Average humans by hour
Server Sessions
Consecutive recorded matches grouped into sessions. A new session starts after the configured inactivity gap.
Nation Map Preferences
Map appearances, wins, active wins, win rate and average score for a selected nation.
Nation Activity
Presence, player slots, prime time, peak turnout and activity timeline for a selected nation.
Daily presence
Prime hours
Records & Extremes
Population, diversity, rotation and session extremes that are meaningful with the current archive data.
Archive Stats
Archive completeness and coverage checks for players, matches, countries, maps and timestamps.
Archive Calendar
Every dated match in the loaded month. Click a day for its players, maps, countries, hours and chronological match list.
Archive month
Retention
First-seen and returning activity inside the loaded archive month only. This does not claim whether a player existed before this monthly file.
First seen vs returning that day
Players by active-day count
Lobby Continuity
Consecutive matches inside the same 45-minute server session: retained humans, joins, departures and map-to-map player continuity.
Recent lobby changes
Nation Compare
Compare two nations using aggregate combat stats, within-month activity, map preferences and prime-time presence.
Daily presence
Encounter Matrix
How often two countries had human players in the same recorded match. This is co-presence, not a claim that nations fought as teams.
Most frequent country pairs
Matrix notes
Weekly Breakdown
Compare seven-day blocks inside the loaded archive month without using prior-month data.
Matches by week
Average humans by week
First Half vs Second Half
August 1–15 versus August 16–end, using only the currently loaded month.
Daily average humans
Who Was Online?
Choose a time range and inspect the humans, maps, nations, sessions and matches recorded during it.
Humans present
Maps & sessions
Server Timeline
Session starts, population spikes, international matches, map revivals and raw match history in chronological order.
Timeline Playback
Step through recorded matches and watch the current map, lobby, nations, winner and session change over time.
Player Co-Presence
See who a selected player met most, teamed with, opposed, where they met and when they last appeared together.
Player Pair Finder
Discover the most frequent teammates, opponents, recurring pairs, widest shared-map pairs and closest pair results.
Player × Map Matrix
Compare the most active humans across the most recorded maps by appearances, wins or average score.
Map Retention
How many humans stay, leave or join after each map, plus the strongest and weakest rotation transitions.
Country × Map Matrix
Country presence across popular maps by player appearances, wins or active wins.
Player Cohorts
Players grouped by the week they first appeared in the loaded month, with within-month return and activity behavior.
Cohort size
Returned on a later day
Leaderboard Evolution
Reconstruct the loaded month's cumulative recorded GunGame winners day by day. This is monthly match-history ranking, not lifetime rank.
Top cumulative winners
Daily Winner Race
Pick up to four players and compare their cumulative recorded wins across the loaded month.
Cumulative recorded wins by day
Country Diversity Timeline
Daily nation diversity, average countries per match and the most internationally mixed periods in the loaded month.
Unique nations by day
Average nations per match
Player Similarity
Find players with similar maps, active hours, weekdays, score, win rate and activity level. Similarity describes archive behavior, not skill equivalence.
Player Map Loyalty
How concentrated each player's appearances are on their top maps, plus map diversity and normalized entropy.
Player Pair Streaks
Longest consecutive runs together, opposing runs, shared sessions, first/last meetings and gaps between meetings.
Map Similarity
Find maps with similar player bases, population, active-match rate, time-of-day pattern and country mix.
Map Transition Quality
What happened to lobby size, retention and active-match quality after each observed map-to-map transition.
Map Player Loyalty
Repeat-player share, one-time visitors and the humans who returned most often to each map during the loaded month.
Close Match Explorer
Active matches with a winner margin of two points or less, plus the maps and players most often involved.
Player Arrival & Departure
Who tends to arrive early, join mid-session, stay until the end and remain for the largest share of a session.
Core Lobby Detection
Longest stretches where at least two of the same humans stayed together across consecutive matches inside a session.
Nation Pair Timeline
Choose two nations and inspect when they appeared in the same match, on which maps, in which sessions and with which players.
Encounters by day
Archive Anomalies
Statistical outliers and unusual events relative to the loaded month: turnout, country mix, session length, rotation gaps and streaks.
Month Summary
A factual story of the loaded archive month assembled from recorded matches, players, sessions, maps and countries.
Activity
Recorded matches, active matches, human participation, countries and map history over time.